Build games with AI.
Instantly.
SLASH connects Claude to Unreal Engine 5. Create actors, blueprints, materials, levels — everything through natural language.
Everything you need to control UE5
40+ tools across 11 categories — from basic actor management to advanced cinematics and procedural generation.
Actor Control
Spawn, transform, duplicate and manage any actor in your level with natural language.
Blueprint Injection
Create Blueprints and inject node graphs via T3D — full visual scripting from AI.
Materials & Assets
Create material instances, set parameters, import FBX and textures instantly.
Niagara Particles
Spawn particle systems, tweak parameters, activate and deactivate effects on the fly.
Sequencer & Cinematics
Create Level Sequences, bind actors, add transform tracks for AI-driven cinematics.
Full Editor Access
PIE control, console commands, viewport camera — the entire editor at your command.
How it works
Install the Plugin
Drop the SlashMCP plugin into your UE5 project. It starts a TCP server automatically.
Connect Claude Desktop
Add SLASH as an MCP server in Claude Desktop. One config line — done.
Start Building
Tell Claude what you want. "Spawn a cube at the origin." "Create a fire particle system." It just works.
Ready to slash your dev time?
Join the waitlist and be among the first to control Unreal Engine with AI.
Get Early Access